Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zQqzb-7vzUQ-ZNs6i-zhJFm-MEuWK | 23/15/9 | 122.5 | 1.68 | 2026-06-28 14:00:03 · 31m 2s | |
| CSGO-5e9Cp-pdNuz-emJth-6iCsQ-mG64E | 26/10/5 | 135.6 | 2.17 | 2026-06-26 18:08:44 · 26m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.