Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q7V25-kWXGL-XvWEx-rbjiy-9f4NF | 16/17/3 | 77.4 | 0.92 | 2026-06-26 14:54:09 · 43m 19s | |
| CSGO-rMADG-aEG9v-m7HSL-iOEon-HOH8D | 13/17/16 | 100.1 | 1.09 | 2026-06-21 14:09:22 · 40m 46s | |
| CSGO-SKzAa-tz7MV-3aSaM-UntNp-d34uC | 7/15/2 | 51.7 | 0.43 | 2026-06-12 05:50:44 · 25m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.