Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GSjO8-qZ4Yj-z8WxP-PRmbQ-umXML | 14/16/6 | 71.6 | 0.98 | 2026-07-06 09:01:49 · 40m 4s | |
| CSGO-6c7DB-L3BzM-Lj9oa-wCFjk-qsCxH | 6/13/1 | 57.3 | 0.46 | 2026-07-02 11:06:50 · 22m 6s | |
| CSGO-293EK-pnnEd-T9sGF-xzr9G-hxfvN | 10/14/3 | 52.6 | 0.72 | 2026-06-13 14:37:25 · 31m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.