Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B4VTS-ej2Na-smwkb-Rqbvv-oWRKF | 10/16/6 | 57.5 | 0.66 | 2026-07-11 21:17:33 · 35m 49s | |
| CSGO-YYdZD-ndrEf-fYGqJ-drcKp-mNcqA | 13/19/4 | 64.4 | 0.80 | 2026-07-04 02:55:34 · 37m 51s | |
| CSGO-XekxC-hr6Zm-ysd4Q-q4uay-9f4NF | 11/18/1 | 39.5 | 0.67 | 2026-07-01 20:11:33 · 34m 26s | |
| CSGO-A6XxR-JsLKd-hOcih-mAZ8s-NWqNO | 10/18/1 | 46.8 | 0.53 | 2026-06-28 18:32:28 · 42m 57s | |
| CSGO-foD5P-9cA5L-NsHzu-ubzxd-pZG8D | 14/17/2 | 56.4 | 0.83 | 2026-06-26 18:05:35 · 39m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.