Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XDJqv-yDeju-pB6YW-SaekM-Pn6nM | 9/15/1 | 67.1 | 0.59 | 2026-07-02 18:40:35 · 23m 43s | |
| CSGO-eQNDZ-3AFCN-LMxfz-oFOb5-aqKPJ | 11/14/0 | 73.9 | 0.89 | 2026-06-25 14:25:21 · 24m 50s | |
| CSGO-TTDDS-kRZk2-sm9UU-oznPZ-F5WwP | 18/14/4 | 90.0 | 1.28 | 2026-06-12 23:02:56 · 46m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.