Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CF6ph-r9frc-uru9G-45QPG-zbZYO | 11/20/7 | 55.3 | 0.77 | 2026-07-02 13:17:52 · 41m 57s | |
| CSGO-vHKp3-EVuz6-mvpYE-rzKGW-yadyC | 7/17/3 | 54.6 | 0.53 | 2026-07-02 04:04:45 · 28m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.