Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UWZ6G-sjuxj-6cuxG-8uSFh-siHeB | 12/21/3 | 61.6 | 0.60 | 2026-06-30 19:33:22 · 39m 32s | |
| CSGO-iS8RJ-q26cZ-PaAXa-MBPwq-yfUGQ | 7/23/9 | 48.5 | 0.49 | 2026-06-30 14:38:54 · 49m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.