Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CxHJd-ukFSd-HdDdL-w3vsT-bmPhG | 13/13/9 | 105.5 | 1.34 | 2026-07-06 21:29:13 · 25m 52s | |
| CSGO-Gyset-7i4ku-8wwAm-M3hkX-kkAUM | 27/19/5 | 111.6 | 1.51 | 2026-07-06 20:31:09 · 39m 22s | |
| CSGO-XQBAn-YcEBj-72RO4-mrzPO-anUaK | 24/13/7 | 138.4 | 1.92 | 2026-07-04 10:50:25 · 31m 11s | |
| CSGO-hYHC9-cNq3m-rpqCE-7E69n-AsFiJ | 25/14/5 | 123.5 | 1.70 | 2026-07-04 10:10:14 · 34m 5s | |
| CSGO-VQUuf-4Yi9M-BtM8d-Ypd5J-28CBM | 23/14/10 | 115.6 | 1.77 | 2026-07-04 06:16:49 · 34m 53s | |
| CSGO-b4DFr-8fAB2-k5u6b-qTyuT-rRXXC | 27/17/5 | 134.1 | 1.72 | 2026-06-29 03:10:35 · 33m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.