Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5LM2O-rZUJy-RwnNx-rDmaK-G8MkO | 7/16/4 | 61.8 | 0.57 | 2026-06-25 19:38:14 · 26m 28s | |
| CSGO-pJpz4-UBWRJ-BFkpt-HvaLU-fbh4D | 8/18/3 | 61.1 | 0.52 | 2026-06-22 19:53:41 · 32m 50s | |
| CSGO-NHqWD-4dECN-QUSad-ShUNP-xvkbN | 12/16/5 | 61.8 | 0.89 | 2026-06-15 19:06:48 · 33m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.