Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-afHih-HrmMs-fObWq-KZSf5-KzBND | 18/21/5 | 101.2 | 1.17 | 2026-06-30 02:15:00 · 29m 41s | |
| CSGO-kdc4W-3qOBd-ULYwp-Bjqzu-YrJTK | 21/9/4 | 120.3 | 1.90 | 2026-06-30 01:47:11 · 25m 57s | |
| CSGO-9aM6Y-CyJye-jM3dA-ex5Zy-52DVF | 17/19/8 | 89.5 | 1.15 | 2026-06-28 10:53:13 · 36m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.