Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V7Kfx-RAj4U-jqfms-7QpuZ-suGvM | 6/15/4 | 51.9 | 0.36 | 2026-07-01 18:42:29 · 19m 20s | |
| CSGO-eiB2A-VdVbE-4kwci-MzKwK-ZxqFF | 8/14/1 | 39.6 | 0.51 | 2026-07-01 00:25:45 · 24m 52s | |
| CSGO-a5wTW-2aX6y-45XPe-ova4o-7sUvD | 11/6/2 | 63.8 | 1.33 | 2026-06-28 23:03:39 · 21m 9s | |
| CSGO-WHPWm-YfHLN-hHonC-D6mVt-8MEKO | 19/17/7 | 82.3 | 1.16 | 2026-06-28 00:35:37 · 34m 0s | |
| CSGO-WwX2y-kiFUc-yL22J-yZ9Pn-qYBEB | 15/13/9 | 65.0 | 1.19 | 2026-06-27 22:51:17 · 30m 46s | |
| CSGO-ZDrPo-wsOiX-AV3Bd-M93QX-QaDND | 13/17/9 | 81.7 | 1.06 | 2026-06-25 16:04:44 · 38m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.