Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FMH6W-LwOWG-5Xwx4-pG4Md-CuybE | 17/17/5 | 74.4 | 1.16 | 2026-07-08 18:45:20 · 37m 15s | |
| CSGO-vdccA-cRN78-dZBfL-OcOPf-kYBEB | 15/17/7 | 71.1 | 1.09 | 2026-07-07 18:49:06 · 30m 57s | |
| CSGO-36kv4-hL5TK-opVJx-nLGhY-euQFE | 12/15/6 | 54.2 | 0.93 | 2026-07-06 14:17:30 · 27m 57s | |
| CSGO-QLG6y-ZRoMA-okZJa-LokSY-v5TCP | 13/17/7 | 72.1 | 0.95 | 2026-07-01 18:17:20 · 41m 20s | |
| CSGO-6SQXu-Y9cvu-eu27Q-7OQkz-ozioE | 14/14/4 | 82.9 | 1.13 | 2026-06-29 18:58:02 · 31m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.