Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZNm55-6Pbji-wjsX6-tnhhX-75mAL | 21/23/8 | 77.8 | 1.07 | 2026-07-05 18:08:40 · 46m 4s | |
| CSGO-yH3VO-RyZjO-dhhV4-5beLX-yjDFN | 13/16/4 | 62.6 | 0.93 | 2026-06-25 12:13:10 · 35m 35s | |
| CSGO-9DDad-MeF9n-CMhJA-wPO5m-qhjTL | 7/2/0 | 136.4 | 2.08 | 2026-06-20 19:40:10 · 11m 54s | |
| CSGO-YV3pH-ocycA-SdSVS-LYmAv-fNLsE | 20/8/7 | 133.4 | 1.94 | 2026-06-20 15:43:27 · 24m 41s | |
| CSGO-T3QQn-dELwW-mY48a-5HUoi-D5fGH | 17/9/1 | 87.5 | 1.49 | 2026-06-17 20:00:39 · 29m 5s | |
| CSGO-a3QV2-KpVtX-PqFjL-ZiuJU-y68CH | 17/10/1 | 82.7 | 1.46 | 2026-06-15 20:53:56 · 28m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.