Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EGZqv-NZi4D-HYjA8-exZoe-5OxDK | 11/12/5 | 71.1 | 1.06 | 2026-07-02 21:59:08 · 23m 7s | |
| CSGO-kOxfm-iuyc5-ARAz7-wtXx9-Te2ED | 23/16/1 | 90.0 | 1.41 | 2026-07-01 08:47:51 · 39m 7s | |
| CSGO-nyNJR-jk259-phuDR-sWLKS-TbCRE | 26/17/9 | 107.9 | 1.70 | 2026-06-30 12:13:35 · 30m 45s | |
| CSGO-tErEZ-3hFjw-F5rGh-hEOOx-vzYUN | 9/13/5 | 78.6 | 0.95 | 2026-06-28 09:54:00 · 25m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.