Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xE6ij-fVtet-CEmFX-kfszk-7iEBM | 24/14/6 | 92.5 | 1.51 | 2026-07-02 13:03:13 · 40m 54s | |
| CSGO-ZSkQF-sjMcr-6i4i9-Predr-BDQqJ | 18/14/4 | 89.2 | 1.23 | 2026-07-01 17:02:45 · 27m 2s | |
| CSGO-x3tYx-76xL9-wuwaJ-dutZ3-VUPRO | 18/19/8 | 70.1 | 1.05 | 2026-06-30 13:44:58 · 46m 17s | |
| CSGO-bGQEu-WvcoM-ud8Jy-3oseP-u8SKF | 26/23/7 | 95.8 | 1.24 | 2026-06-25 20:38:59 · 42m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.