Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QW7yP-w65yc-ePFOb-Y3ZTn-Piq3B | 11/16/7 | 58.6 | 0.92 | 2026-06-28 22:20:54 · 35m 44s | |
| CSGO-5TWXr-3u6VO-HucVB-Bz3EN-axw5G | 18/12/1 | 89.5 | 1.29 | 2026-06-26 18:30:29 · 29m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.