Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7HuCi-bRdHC-74anN-3DpXO-W8KeB | 16/17/3 | 79.8 | 0.94 | 2026-06-28 15:58:52 · 32m 45s | |
| CSGO-UeeEa-zbwhR-WRoue-AMXrX-vkSSH | 19/9/3 | 115.4 | 1.82 | 2026-06-21 11:21:41 · 22m 49s | |
| CSGO-UMzsv-6k22S-SN5uc-cW8MA-JebRF | 19/16/2 | 89.4 | 1.19 | 2026-06-19 21:14:33 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.