Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AQXwz-O25uc-KewzH-PWRC8-DMhWA | 16/10/3 | 87.3 | 1.34 | 2026-06-23 23:07:29 Β· 27m 17s | |
| CSGO-R5KwD-4WDau-8CTXq-WsvtG-f9hWA | 14/24/3 | 52.2 | 0.65 | 2026-06-21 19:46:38 Β· 44m 51s | |
| CSGO-iNY6W-5HKYd-2MdNk-PS3vm-yDDmQ | 17/23/6 | 78.1 | 0.89 | 2026-06-16 21:35:03 Β· 37m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.