Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wdNSp-FohtS-HoYyK-SOZJE-8oZEC | 20/14/3 | 87.1 | 1.40 | 2026-07-03 22:56:29 · 34m 41s | |
| CSGO-pSPVw-KDjAF-56B23-xWRnG-sH2cQ | 8/19/5 | 60.8 | 0.51 | 2026-07-03 20:45:14 · 37m 3s | |
| CSGO-pvcXS-XCnvN-6vG9s-fHUrB-NAzpH | 17/14/3 | 62.3 | 1.17 | 2026-06-30 20:03:21 · 35m 34s | |
| CSGO-Kus7n-UniyM-Nximu-vENKb-o5cVG | 17/15/1 | 81.1 | 1.10 | 2026-06-26 19:29:36 · 27m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.