Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nt5O6-3xNmq-t634i-bXXix-f25qB | 7/10/3 | 37.1 | 0.70 | 2026-07-05 15:45:48 · 22m 18s | |
| CSGO-e3N6a-BmQSw-LWpmf-hGa7h-LiHvM | 12/15/1 | 79.0 | 0.88 | 2026-06-28 21:03:36 · 24m 38s | |
| CSGO-G2hW4-xRfQC-ceYS2-UCtiu-y2DVF | 16/16/3 | 72.6 | 0.98 | 2026-06-16 17:09:18 · 36m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.