Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZRQx2-cHkrd-MQ24S-iQepQ-xRwLA | 24/12/7 | 125.2 | 1.84 | 2026-07-06 16:48:22 · 28m 44s | |
| CSGO-B4mxL-N83Wm-vakJ4-A7pTJ-SojoE | 14/10/7 | 82.4 | 1.29 | 2026-07-02 18:29:49 · 26m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.