Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DDRtN-EjfNa-eE24A-d2HwC-rcpmJ | 19/21/6 | 76.9 | 1.04 | 2026-07-04 02:42:02 · 48m 51s | |
| CSGO-bnoBs-tzckb-V3PzB-ZQEf5-SVddJ | 11/17/4 | 62.3 | 0.75 | 2026-06-26 10:00:15 · 31m 40s | |
| CSGO-35UEL-QnN4d-2vFFi-J7YTs-vWHzN | 22/17/9 | 116.9 | 1.53 | 2026-06-26 08:14:45 · 37m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.