Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uAbYS-sB9FL-LvY8F-ytyKL-hbRuK | 30/18/3 | 118.2 | 1.67 | 2026-06-24 12:42:38 · 40m 28s | |
| CSGO-tBc8t-d9eYK-W2Eby-UbVMd-h5EiJ | 30/21/10 | 111.5 | 1.46 | 2026-06-22 18:25:09 · 54m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.