Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vsGZ3-JTpaK-cKzJd-4jjJQ-mRXXC | 10/12/7 | 55.9 | 0.97 | 2026-06-30 15:45:12 · 27m 39s | |
| CSGO-5Fycn-ptb7K-uzCeG-dyFby-G3bJD | 9/14/2 | 68.3 | 0.77 | 2026-06-29 16:08:21 · 21m 33s | |
| CSGO-k9wXf-AHD5X-hchyW-CsE4L-AJQRO | 13/16/3 | 63.7 | 0.93 | 2026-06-29 13:36:37 · 32m 5s | |
| CSGO-rWCDQ-SXBvB-OE3pS-4hE6T-N7GrL | 13/5/4 | 76.4 | 1.46 | 2026-06-28 18:22:17 · 21m 9s | |
| CSGO-HkPff-KO6kT-56hTY-hnchy-fqbNE | 14/12/3 | 52.5 | 1.04 | 2026-06-28 17:47:24 · 28m 38s | |
| CSGO-d62L5-Bruv4-onHvY-M5kdN-hRyQN | 23/12/10 | 128.2 | 1.79 | 2026-06-21 10:33:20 · 37m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.