Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K9VUe-UnWdx-OTUbS-5a53N-ab37M | 3/11/3 | 22.9 | 0.28 | 2026-07-01 18:36:47 · 20m 11s | |
| CSGO-6SHyc-invoX-aRLpZ-8x8wN-VwkMC | 12/14/12 | 81.2 | 1.04 | 2026-06-23 14:39:32 · 29m 40s | |
| CSGO-SK7MW-3DNQC-OFZSH-2794i-LiHvM | 9/12/3 | 63.3 | 0.87 | 2026-06-23 14:15:30 · 19m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.