Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kFyYA-auEUw-6HhUV-kUsMQ-r7oJN | 15/14/3 | 109.2 | 1.22 | 2026-06-25 18:57:33 · 31m 4s | |
| CSGO-NzuW8-7J7HT-sGT8b-AtqjD-ppcJD | 15/19/6 | 62.6 | 0.95 | 2026-06-24 19:23:39 · 37m 43s | |
| CSGO-pTjhA-KsnfY-JHj2T-fzwNr-4DmsF | 14/18/3 | 58.6 | 0.91 | 2026-06-16 15:54:29 · 37m 40s | |
| CSGO-3BszD-QyJao-PrdZ8-63dQB-8TryM | 7/11/5 | 56.8 | 0.83 | 2026-06-10 19:19:05 · 27m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.