Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DJNSU-sS6LT-y4sfC-YGFUu-7BLwF | 16/17/3 | 85.4 | 1.02 | 2026-06-23 18:02:16 · 29m 37s | |
| CSGO-Vqim6-ZWPCh-vNqzU-NqrY3-6ePNN | 19/20/19 | 102.2 | 1.40 | 2026-06-21 20:42:29 · 36m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.