Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AvXUH-tkcZf-xJrDc-XiMp4-3zeKP | 10/17/4 | 57.1 | 0.66 | 2026-07-03 18:02:19 · 34m 24s | |
| CSGO-uQ8Oq-XmxRJ-CukJq-PosLq-uC8rN | 14/14/5 | 72.3 | 1.06 | 2026-07-03 12:32:58 · 36m 53s | |
| CSGO-3n2A4-Dnv7S-ZjKei-PQPD7-2TryM | 13/15/3 | 58.8 | 0.90 | 2026-06-28 00:27:44 · 30m 55s | |
| CSGO-OSO5S-sJrus-F56Mc-tbxnX-BZAYN | 8/8/4 | 78.1 | 1.35 | 2026-06-28 00:09:28 · 14m 21s | |
| CSGO-jGYCX-YF26i-Hn6UM-RdREJ-Vxw5G | 15/18/5 | 79.2 | 1.02 | 2026-06-27 13:42:32 · 38m 13s | |
| CSGO-mEkde-SKsTJ-3yOJ5-L4Fuj-q4yUO | 18/12/4 | 100.4 | 1.34 | 2026-06-24 01:50:31 · 31m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.