Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AYu5s-XSVPO-NoCh8-P7OHk-PtcZH | 6/17/5 | 50.1 | 0.43 | 2026-07-04 21:01:33 · 27m 20s | |
| CSGO-xUBfW-obQMJ-RiOzx-KSnxq-oNBYN | 28/23/9 | 93.0 | 1.30 | 2026-07-04 19:52:31 · 46m 6s | |
| CSGO-D4J7R-BHzyJ-ZD5MA-S9WQn-eYsFF | 4/14/5 | 71.2 | 0.35 | 2026-07-04 19:30:11 · 18m 13s | |
| CSGO-huico-nMbsL-aOHzX-LXuhH-5xOhG | 25/19/3 | 102.5 | 1.40 | 2026-06-27 23:15:43 · 38m 14s | |
| CSGO-ZVo5S-e9RSR-hmi77-u8Gys-n2ohH | 16/18/5 | 80.8 | 1.13 | 2026-06-27 22:36:12 · 35m 57s | |
| CSGO-htRzs-RiUHG-Zk787-UmnA5-HfoAL | 19/16/8 | 104.5 | 1.49 | 2026-06-26 21:39:01 · 27m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.