Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AnKv2-CA5Om-tSGjD-F7Lr2-KeS8N | 23/14/6 | 104.4 | 1.36 | 2026-06-27 12:59:40 · 41m 13s | |
| CSGO-DNs4h-mBzKr-XF89k-tQ5N8-GAzpH | 16/18/6 | 75.5 | 1.02 | 2026-06-25 14:56:04 · 38m 19s | |
| CSGO-5WVqb-WFuek-GkMtB-nxmJ4-OLJzN | 7/15/3 | 52.2 | 0.50 | 2026-06-23 18:43:42 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.