Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tskFw-7K3SY-8BEzp-73zpi-6i8LK | 5/14/2 | 40.9 | 0.28 | 2026-07-06 05:11:11 · 29m 1s | |
| CSGO-w9D92-ThtZs-3Qtie-uQaUH-CKxbE | -/-/- | - | - | 2026-07-06 04:13:31 · 6m 19s | |
| CSGO-Yww9U-5T7VW-CBrk8-9zZNG-jcy6A | de_warden |
10/13/3 | 69.2 | 0.88 | 2026-07-05 06:34:18 · 22m 35s |
| CSGO-zbzu5-bzmQ4-qZ89X-8KSbR-rvMpP | 2/17/3 | 26.1 | -0.04 | 2026-07-05 06:06:19 · 25m 19s | |
| CSGO-aSuW2-e8CsD-Mmnnf-jcD7s-n2ohH | 19/17/6 | 78.3 | 1.13 | 2026-07-05 05:24:06 · 35m 7s | |
| CSGO-PvSUb-rZkJp-iS3vE-v7fFZ-kZhzO | 8/14/1 | 54.3 | 0.49 | 2026-07-05 04:43:43 · 26m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.