Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RAkM2-M5SpW-JuL4o-8tAAj-24wPB | 14/20/8 | 80.3 | 0.93 | 2026-07-03 04:28:56 · 38m 16s | |
| CSGO-ByiCc-SksS6-pVo6C-NNDhH-mS5KQ | 12/18/5 | 71.7 | 0.84 | 2026-07-02 23:19:57 · 31m 12s | |
| CSGO-TEnxZ-FqQns-y6m9s-AYyxw-cW9LK | 14/16/6 | 91.8 | 1.19 | 2026-07-02 11:53:27 · 26m 51s | |
| CSGO-NAUX3-mujri-qXtHX-AxiGW-buxwQ | 3/18/5 | 47.3 | 0.14 | 2026-07-01 20:32:08 · 28m 42s | |
| CSGO-vmOzj-ExQkm-WHAPq-yGBcr-XW9LK | 11/16/4 | 59.3 | 0.73 | 2026-06-30 21:33:00 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.