Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6qhUU-YFnh2-mHhy2-bzTUp-TDERE | 10/8/2 | 56.8 | 1.16 | 2026-06-28 20:39:38 · 27m 18s | |
| CSGO-Z2U7X-9VxGt-ObXJ9-T2k8k-tNTWJ | 31/15/2 | 118.4 | 1.81 | 2026-06-27 22:53:30 · 42m 25s | |
| CSGO-kRFBn-HjHxn-JtFFi-8eXVV-NvoNO | 7/19/6 | 55.9 | 0.56 | 2026-06-26 15:46:07 · 30m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.