Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n22M7-Lj7Q8-9vb9O-NMhRf-9sLbM | 8/16/1 | 57.2 | 0.52 | 2026-07-04 19:42:46 · 25m 17s | |
| CSGO-OVhpF-Z2roz-8M2WT-A9Dbn-uE26A | 10/18/3 | 36.3 | 0.52 | 2026-06-16 17:10:01 · 42m 6s | |
| CSGO-wvYFB-urOsW-YpEHa-92qoV-Bb4mA | 11/11/5 | 69.1 | 1.12 | 2026-06-16 16:39:43 · 26m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.