Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T6SE7-NbpWG-TRtCm-96nYj-p4XbD | 12/20/6 | 62.2 | 0.80 | 2026-07-02 02:56:42 · 40m 16s | |
| CSGO-ckQiW-rRB4p-7ctS6-ZPL3t-EhMMB | 10/16/2 | 49.9 | 0.67 | 2026-07-02 02:19:08 · 30m 27s | |
| CSGO-Yw3N8-Gtc7j-K4xKf-HrYWt-XMfrM | 22/16/5 | 77.3 | 1.21 | 2026-06-30 02:24:28 · 44m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.