Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LvRhp-pLM87-mJnhO-rr4UF-fS5KQ | 10/15/1 | 62.1 | 0.73 | 2026-07-01 21:42:20 · 25m 54s | |
| CSGO-FMGOJ-jPUAA-k3quX-eoRFw-bq4FP | 21/18/3 | 83.3 | 1.18 | 2026-06-27 19:00:16 · 33m 46s | |
| CSGO-Hi7DC-teSqZ-qa9Fj-NAcJF-J9tvE | 23/19/9 | 87.7 | 1.36 | 2026-06-20 23:51:32 · 37m 56s | |
| CSGO-Vr76L-uWRnn-s92aT-hnmCA-4Aw5G | 10/15/2 | 51.2 | 0.82 | 2026-06-20 23:19:19 · 29m 38s | |
| CSGO-L4oek-b4kuE-V4Jcw-o73Mn-7XmfO | 11/13/0 | 67.8 | 0.77 | 2026-06-20 22:44:53 · 23m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.