Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PdjfR-Y2sxX-cZ6hu-aCXR4-SpeOQ | 17/12/9 | 104.8 | 1.50 | 2026-07-05 16:55:20 · 32m 23s | |
| CSGO-ydjB4-Zhv2P-kkitZ-YRmBf-WFPEL | 17/14/5 | 80.8 | 1.19 | 2026-07-03 17:48:15 · 43m 45s | |
| CSGO-XCReA-5N8ef-WvRHP-UbEUM-PxXHK | 13/5/4 | 89.2 | 1.52 | 2026-06-10 15:48:19 · 26m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.