Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mQ8m7-xLE5G-GtWMb-sOAMj-2NKDR | 21/17/3 | 90.1 | 1.29 | 2026-07-04 21:49:32 · 40m 22s | |
| CSGO-HpoBp-tWv2y-ypYaH-z3ZjR-dvV9G | 13/9/7 | 83.6 | 1.35 | 2026-07-04 20:11:30 · 28m 40s | |
| CSGO-RA4FV-xNyia-FK63X-pYD5F-CoRqJ | 9/15/8 | 49.8 | 0.84 | 2026-06-20 23:14:48 · 37m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.