Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PvuZ6-2eZ8w-OFDoe-chSJs-aCsOH | 22/18/6 | 82.6 | 1.26 | 2026-06-25 14:29:28 · 38m 45s | |
| CSGO-o9fxc-Z7fwR-SDQeH-p6JF2-CLtCQ | 21/17/10 | 121.8 | 1.46 | 2026-06-20 13:42:12 · 34m 46s | |
| CSGO-kRhX4-yyOCH-6HFWm-FSRLb-YPVeL | 23/19/4 | 98.4 | 1.36 | 2026-06-19 16:58:16 · 36m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.