Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vxve9-HF8fK-7nTu3-MpGXP-AoaAB | 15/16/5 | 78.9 | 1.04 | 2026-07-04 11:17:21 · 28m 39s | |
| CSGO-iL3p2-nidAm-S4M7f-SYYsn-A4hCG | 20/14/6 | 99.9 | 1.34 | 2026-07-01 18:38:30 · 39m 55s | |
| CSGO-3mFK4-B2F5F-HZCNX-qx6MO-DJsiB | 16/11/5 | 88.1 | 1.34 | 2026-06-29 08:19:09 · 27m 55s | |
| CSGO-8N6Fv-XXw3k-7VLro-EfFuO-DbtSJ | 15/24/5 | 51.7 | 0.74 | 2026-06-28 20:49:30 · 53m 17s | |
| CSGO-jy5f5-iA2Z4-DjAWw-oP54Z-NP7rN | 18/10/4 | 86.9 | 1.51 | 2026-06-26 16:11:30 · 29m 37s | |
| CSGO-dTiMk-Gqiw4-XbXFB-B27Oc-pkiaB | 22/21/5 | 80.5 | 1.16 | 2026-06-25 18:01:11 · 41m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.