Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F5X4n-7BqBZ-UR3fq-iiCca-4jmMC | 22/10/6 | 122.5 | 1.82 | 2026-07-05 18:54:56 · 28m 24s | |
| CSGO-mqQ2H-C4DcO-zL4mJ-JMiy4-hUoEM | 20/17/5 | 100.1 | 1.27 | 2026-07-05 10:50:24 · 32m 46s | |
| CSGO-mC3hP-Yc5yu-m4Q8q-RC4XJ-VnUaK | 19/15/10 | 101.3 | 1.43 | 2026-06-28 21:48:36 · 36m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.