Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LqFA5-MyuYO-potG9-xSseD-BAGyB | 15/3/5 | 74.2 | 1.82 | 2026-06-26 20:32:18 · 25m 21s | |
| CSGO-bHdBM-Tvat6-zFcY9-QpP67-DBF4C | 12/22/7 | 45.8 | 0.59 | 2026-06-26 19:36:27 · 46m 48s | |
| CSGO-Vunf4-ioVTE-sJtmi-RvZDE-BynUE | 16/18/3 | 73.5 | 1.11 | 2026-06-26 18:56:46 · 29m 23s | |
| CSGO-S4RRW-F6ixa-tBaxh-d2HxR-7mw9H | 13/14/4 | 85.6 | 1.09 | 2026-06-26 18:14:29 · 29m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.