Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AUzX7-2JDtZ-qWtt7-utYLQ-hmheC | 21/16/2 | 86.6 | 1.30 | 2026-06-27 17:49:44 · 42m 40s | |
| CSGO-sFwfk-X2RwR-SBJ7n-O2KqH-wcpmJ | 13/18/5 | 77.9 | 0.87 | 2026-06-27 17:09:19 · 34m 43s | |
| CSGO-O2Wwi-KKQwv-QOJNo-Hj9dH-fnnYF | 5/16/4 | 55.3 | 0.35 | 2026-06-16 19:14:20 · 29m 30s | |
| CSGO-5iMcA-5LCub-ute5e-zwzqb-sY2tJ | 14/21/6 | 72.4 | 0.90 | 2026-06-16 18:29:40 · 40m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.