Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QRo7F-MLbKx-oVCvt-PDKKO-tROEL | 20/14/6 | 99.2 | 1.40 | 2026-07-03 19:05:02 · 33m 50s | |
| CSGO-D6u3W-e7ehX-WFUFM-eY97a-YPVeL | 21/15/5 | 97.5 | 1.42 | 2026-07-02 15:59:52 · 36m 48s | |
| CSGO-uBLZB-Lhv7o-cwLU7-ypSM3-hMFyB | 12/16/5 | 67.7 | 0.88 | 2026-06-27 17:55:05 · 31m 53s | |
| CSGO-8qYDR-sSz64-E4fUH-sMR6D-jJGrL | 7/15/5 | 55.5 | 0.51 | 2026-06-27 12:54:22 · 29m 23s | |
| CSGO-Maowo-peoNc-8pwoS-kuvOo-PXOYE | 6/13/2 | 68.2 | 0.61 | 2026-06-27 09:47:36 · 13m 58s | |
| CSGO-SrVXR-RR4Nq-6iWmr-5r7i4-xLqRP | 20/16/6 | 107.9 | 1.37 | 2026-06-24 16:11:43 · 34m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.