Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hi78r-eczBi-uu2PV-wKdcK-GoL2G | 22/14/4 | 107.8 | 1.60 | 2026-07-04 22:40:11 · 28m 38s | |
| CSGO-B5Bum-LdAuG-qvCPQ-DrnrY-Ua7WB | 15/14/3 | 77.4 | 0.97 | 2026-07-02 00:19:39 · 34m 10s | |
| CSGO-DLZ8t-OHekN-NTnj2-mfAG9-AVVzE | 4/15/2 | 29.3 | 0.21 | 2026-07-01 23:56:15 · 19m 46s | |
| CSGO-jRoTO-YDJZF-ciwWS-iqsTH-fxF4C | 14/10/3 | 78.5 | 1.18 | 2026-06-14 20:29:54 · 24m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.