Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U9vfm-cb7vM-och9i-cSm4y-CfoAL | 12/17/7 | 64.0 | 0.85 | 2026-07-05 14:51:16 · 39m 10s | |
| CSGO-KCyhv-xh73m-SN3qh-GaRLV-TGwPB | 11/14/0 | 33.1 | 0.55 | 2026-07-03 07:39:45 · 46m 5s | |
| CSGO-HFMPs-jDJNS-rWqaJ-528kv-oWRKF | 7/15/2 | 32.9 | 0.41 | 2026-06-26 21:53:11 · 38m 52s | |
| CSGO-KEQ38-kvwCp-PC62B-OkXEB-JoBhP | 19/10/4 | 84.8 | 1.42 | 2026-06-25 19:18:26 · 36m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.