Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vb35d-6Twxc-ZtNXp-PM2TA-JebRF | 21/12/6 | 107.2 | 1.59 | 2026-07-01 13:51:17 · 27m 38s | |
| CSGO-jOYKr-MD6pc-ksXLx-qeLv4-wyTaK | 23/20/10 | 79.8 | 1.22 | 2026-06-24 18:54:56 · 52m 53s | |
| CSGO-59htf-M2JYJ-JVJFW-DCpAw-cqA6Q | 27/14/4 | 109.8 | 1.76 | 2026-06-24 18:13:54 · 35m 34s | |
| CSGO-CT93n-wjOj2-s2x8B-oFNii-Z5O3A | 44/18/1 | 121.1 | 2.04 | 2026-06-24 17:15:57 · 53m 24s | |
| CSGO-h7tQC-B6izk-447dW-7tkDa-pFXsO | 25/12/9 | 136.8 | 1.96 | 2026-06-21 16:03:01 · 32m 59s | |
| CSGO-P9ifQ-pE47Q-ctp6V-AfPu9-7xLDR | 26/18/5 | 104.4 | 1.55 | 2026-06-18 19:59:16 · 36m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.