Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CiUux-qY8tO-H8OZd-QUVC9-bUVGQ | 11/19/4 | 57.4 | 0.60 | 2026-06-11 21:11:17 · 30m 42s | |
| CSGO-KPyKp-U3xAb-uhWOW-wq86U-bawDK | 16/10/1 | 68.4 | 1.35 | 2026-06-11 20:28:13 · 34m 18s | |
| CSGO-y6Rz5-LFyEt-iv9AK-TAP7E-kosSJ | 11/18/3 | 45.4 | 0.61 | 2026-06-11 19:39:05 · 43m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.