Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CLj9T-Je87B-s9AHY-xUVGY-QQksF | 22/22/17 | 95.9 | 1.25 | 2026-06-30 15:23:38 · 47m 52s | |
| CSGO-9nQiL-c2GFD-nHcEb-chkVm-2h3RG | 14/13/3 | 63.0 | 0.98 | 2026-06-28 22:48:30 · 41m 54s | |
| CSGO-SUJJ6-jyuC7-heWTr-T9Ee9-HebRF | 15/16/2 | 62.3 | 0.88 | 2026-06-28 11:42:19 · 33m 10s | |
| CSGO-W8qJb-tauED-tpqJY-VP24M-pmXML | 21/17/7 | 100.0 | 1.41 | 2026-06-25 15:55:20 · 34m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.