Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FFvz8-dEtSO-8XPvP-pdEuK-m9hWA | 12/13/6 | 79.8 | 1.14 | 2026-07-04 16:45:41 · 32m 5s | |
| CSGO-B3DnJ-EqSO3-FfCxT-Mz2aR-nRyQN | 27/10/3 | 123.9 | 1.92 | 2026-07-01 19:09:19 · 33m 39s | |
| CSGO-TbjHA-O5VLQ-8Y3TO-D2Wq3-heGiJ | 17/20/4 | 80.9 | 1.08 | 2026-07-01 15:05:46 · 42m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.